John Hurliman
John Hurliman Bio

John has led software engineering teams in both corporate and open source roles for the last decade. A veteran of peer-to-peer, large scale networking, massively multi-person simulations, machine learning, and consumer web technology, his work has been covered by the Wall Street Journal, New York Times, and Forbes. His research has been presented at the Internet Engineering Task Force, at the International Symposium on Computer Architecture, and as the keynote of Supercomputing 2009. He is currently overseeing the vision and implementation for the next generation of entertainment and content discovery at Cull TV (http://cull.tv/).


Speaking Events

“Application of Many-Core Architecture to Virtual World Workloads” Emerging Applications and Many-Core Architecture @ International Symposium on Computer Architecture. Saint-Malo, France. June, 2010.

“Cable Beach and VWRAP” Internet Engineering Task Force 77. Anaheim, CA. March 2010.

“Cable Beach: A Service-Based Virtual World Architecture” Metaverse U. Stanford, Palo Alto, CA. May 2009.

“Open Source Track” Second Life Community Convention. Chicago, IL. August 2007.

“Product Unveiling: Espra” The O’Reilly Peer-to-Peer Conference. San Francisco, CA. February 2001.

Research

C. M. Bowman, D. Lake, and J. Hurliman. Designing Extensible and Scalable Virtual World Platforms. Extensible Virtual Worlds Workshop (X10), 2010.

H. Liu, M. Bowman, R. Adams, J. Hurliman, and D. Lake. Scaling virtual worlds: Simulation requirements and challenges. In Proceedings of Winter Simulation Conference, 2010.

J. Hurliman, H. Liu, and M. Bowman. Application of Many-Core Architecture to Virtual World Workloads.  Third Workshop on Emerging Applications and Many-Core Architecture (EAMA), 2010.

J. Hurliman. Virtual Appraisals: A Hedonic Pricing Model of Property in Second Life. Washington State University, 2007.

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